_____ _____ _____ _____ _ _____ _____ _____ | ____| |_ _| | | | | ___| | | | _ | |_ _| | _ | |____ | _| |_ | | | | | |___ | |___ | _ | _| |_ | | |_____| |_____| |_|___| |_____| |_____| |_| |_| |_____| |_|\_\ _____ __ __ |____ | \ \/ / | ____| > < |_____| /_/\_\ _____ _____ _____ _____ _____ _____ _ _ _____ | ____| | _ | | ____| | ___| |_ _| | _ | | | | | | | |____ | | ___| | __|_ | |___ | | | | | |_| | | |_| | |_____| |_| |_____| |_____| |_| |_|\_\ |_____| |_| |_| ________________________________________________________ | | | Manic Miner, Jet Set Willy, Jet Set Willy II, Trashman | |________________________________________________________| ----------- Manic Miner ----------- Infinite air POKEs (Bug Byte) 34795,195 34796,241 34797,135 36233,195 36234,149 36235,141 (Software Projects) 34801,195 34802,247 34803,135 36244,195 36245,160 36246,141 Teleporter During play, type 6031769 (Bug Byte) TYPEWRITER (Software Projects) Hold down "9" and press combinations of "1" to "6" ------------- Jet Set Willy ------------- Load, de-bug and save the game MERGE "": CLEAR 32767: LOAD "" CODE POKE 60231,0:POKE 42183,11:POKE 59901,82:POKE 56876,4 SAVE "JET SET" LINE 10 SAVE "JSW" CODE 32768,32768 The POKEs! 36625,239 cures the Interface 2 bug 34785,x choose x lives (max=32) 34795,x start at room x (Bathroom=33) 34275,10 teleport:hold down "9" and press combinations of "1" to "6" 36545,0 makes the Banyan Tree a bit easier 37874,0 automatic object collection 41983,256-x collect x objects to finish (max=83) 37899,0 infinite lives 36477,1 fall any height without dying 38488,0 Willy walks backwards 38488,30 Willy is flying pig except in Nightmare Room If the teleporter doesn't work, try holding down "6" and press combinations of "1" to "5". ---------------- Jet Set Willy II ---------------- Mini-hack listing 10 CLEAR 64999 20 LET obj=150 30 LET room=32 40 FOR n=65000 TO 65047: READ a: POKE n,a: NEXT n 50 PAPER 0: INK 0: BORDER 0: CLS 60 RANDOMIZE USR 65000 70 DATA 221, 33, 0, 64, 17, 56, 185, 62, 255, 55, 205, 86, 5, 243, 48, 240 80 DATA 33, 6, 254, 17, 197, 100, 1, 59, 0, 237, 176, 195, 0, 95 90 DATA 62, 255, 50, 67, 117 100 DATA 62, obj, 50, 126, 135 110 DATA 62, room, 50, 75, 117 120 DATA 195, 0, 112 Mega-hack listing 10 CLEAR 64999 20 LET obj=150 30 LET room=32 40 LET mons=15 50 FOR n=65460 TO 65529: READ a: POKE n,a: NEXT n 52 DATA 205, 84, 31, 210, 152, 116, 62, 251, 219, 254, 203, 103, 194, 145, 117, 33, 3, 0, 229, 205, 142, 2, 205, 30, 3, 56, 248, 205, 142, 2, 205, 30, 3, 48, 248, 246, 32, 254, 115, 204 54 DATA 122, 115, 214, 48, 254, 10, 48, 227, 225, 6, 10, 132, 16, 253, 103, 45, 32, 216, 61, 254, 134, 210, 145, 117, 50, 130, 80, 195, 86, 117 60 FOR n=65000 TO 65044: READ a: POKE n,a: NEXT n 62 DATA 221, 33, 0, 64, 17, 56, 185, 62, 255, 55, 205, 86, 5, 243, 48, 240 64 DATA 33, 176, 244, 17, 176, 247, 1, 179, 143, 237, 184, 62, 247, 50, 164, 100 66 DATA 33, 76, 254, 17, 197, 100, 6, 1, 237, 176, 195, 0, 95 70 LET n=65100 72 READ a: IF a=999 THEN GO TO 1000 76 POKE n,a: LET n=n+1: GO TO 72 80 DATA 33, 221, 100, 17, 121, 115, 1, 51, 0, 237, 176, 33, 180, 255, 34, 140, 117, 62, 195, 50, 139, 117, 24, 51 82 DATA 0, 221, 229, 221, 33, 155, 115, 17, 17, 0, 175, 205, 198, 4, 27, 122, 179, 32, 251, 221, 33, 0, 64 84 DATA 22, 27, 61, 205, 198, 4, 221, 225, 62, 255, 201, 3, 22, 10, 10, 18, 1, 74, 83, 87, 32, 170, 0, 27, 0, 64, 0, 128 90 DATA 62, 201, 50, 248, 121: REM invincible 100 DATA 62, 255, 50, 67, 117: REM infinite lives 110 DATA 62, obj, 50, 126, 135: REM number of objects to collect 120 DATA 62, room, 50, 75, 117: REM start room 130 DATA 62, 255, 50, 115, 119: REM fall any height 140 DATA 62, mons, 50, 169, 123: REM maximum number of monsters 150 DATA 62, 0, 50, 222, 131: REM trip switch on 160 DATA 33, 254, 3, 34, 227, 118, 33, 220, 13, 34, 229, 118, 33, 123, 62, 34, 231, 118, 33, 4, 40, 34, 233, 118, 62, 8, 50, 235, 118: REM stand on death objects 999 DATA 195, 0, 112, 999 1000 PAPER 0: INK 0: BORDER 0: CLS 1010 RANDOMIZE USR 65000 Teleporter (Mega-hack only) : Press "T" during play, then enter a room number in three figures. For example, 007 to enter room 7. Screen save (Mega-hack only) : Press "T" during play, then press "S". NOTE:Start the tape before pressing "S". -------- Trashman -------- HOW TO CROSS SAFELY The key is to understand how the cars move. Until level 6 there are simply two cars moving in each direction. After each car has passed, there will always be a pause before a car of the same colour comes again. So if, as often happens, two cars go through in one direction, you will be safe from that direction for a bit. Usually, the best policy is to stand at either the top or the bottom of the screen, wait for two cars to go past together from the direction that is hidden, and then cross. Should a car then come from the other direction, it will have to travel up or down the entire screen to ht you, so you should have time to take evasive action. Remember - safety first : the game ends if you get hit by a car, but if you're simply too slow, you get two more turns. So try to relax, take it easy, and cross the road very carefully. PLAN YOUR ROUTE You should compromise between the need to take the houses in sequence as the dust cart moves up the street, and the need to cross the road as few times as possible. Sometimes it's better to take a series of houses on one side of the road even though you will then have to double back a little to do houses on the other side. Here are the recommended sequences for the first five levels : (L=Left R=Right) 1:LRLLR 2:RRLLLR 3:LLRRRLL 4:LRRLLLRR 5:LLRRRRRLL DON'T CROSS VERGES From level 3 onwards, you're often faced with the frustration of having the dust cart parked next to a grass verge. It's tempting to cross it to empty your rubbish, but nine times out of ten it's not worth it. Your time bonus will probably fall further by stepping on the grass than if you walk the extra distance. And if the verge is opposite the house you're working on, you'll lose your tip. You can sometimes avoid the problems - on levels 3 and 4 - by walking down the outside of the dustcart to reach the back. DON'T ENTER PUBS AND CAFES UNLESS YOU HAVE TO These appear from level 5 onwards. If you enter one, you may collect a large time bonus, but there's a 50-50 chance that you'll get no tip and emerge drunk or bloated. This often prevents you finishing in time. So, the correct strategy is to make the pub or cafe one of the last place that you collect a bin from. If you're running very short of time, you may then have to gamble by entering them. LEARN TO AVOID THE DOGS This may not seem important early on, but on level 6, dogs wll sometimes even if you haven't stepped on the grass. If you get bitten, you won't get a tip